My own understanding of the necessary processes is near non-existent, but this still strikes a nerve that I know a few people will hit out of ignorance. Going on to say it's not that much work, and using larger games as a reference to back the statement up, does make me wonder where exactly your knowledge regarding the subject falls. We put in our own time, usually for little gain that comes in the form of pride, for your enjoyment. Still has to deal with a bunch of the other issues with the way the game is coded currently though. Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. However, based on posts from the better build mod's dev, they have been working on a multiplayer mod for a while now, getting animations down at the moment with some syncing progress. ![]() Some updates have broken mods to large degrees, and as such many larger mods are waiting for updates to stop or at least become less frequent than 3 months between major updates. Modders tend to lack resources game devs have (ie, we mod in our spare time, not for a living.) ![]() The game isn't exactly coded nicely to translate to multiplayer development. The density of modders with any experience in the required sector is even smaller within that skilled density. The density of skilled modders within that community is even smaller. Play as Beatrix LeBeau a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range.’ Each day will present new challenges and risky opportunities as you attempt to amass a great fortune in the business of slime ranching. ![]() The modding community for slime rancher is quite small compared to games like subnautica Welcome to the Far, Far Range Slime Rancher is a charming, first-person, sandbox experience.
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